In the first line of Neal Stephenson’s epic sci fi tome, Seveneves, the moon shatters into seven pieces. Two years later, all life on earth is destroyed by the resulting rain of moon rocks from above.
Fortunately, before this cataclysm begins, humanity manages to send a small representative group of the species into space to live in a floating swarm of space station modules. These modules, naturally enough, are connected by social media applications running over a mesh network.
Given the projected importance of this network for maintaining a community, a social media celebrity named Tavistock Prowse is selected as one of the lucky survivors to join the new space colony. I’m not giving away anything not already stated on the book’s back cover when I note that things do not go well. (Especially for Tavistock Prowse.)
Enough people survive, however, for humanity to continue. As the book jumps 5000 years ahead, we learn that future humans have studied the life of Tavistock, and more specifically his interaction with social media.
I called this application of virtual reality immersive single tasking. In this post, I want to provide some more details about the key principles that I think will allow virtual reality to unlock this vision of hyper productivity.
Jim Clark knows how to create valuable things. He’s one of the few people in the recent history of American business to start three different billion dollar companies.
Clark also knows about technology: all three of his billion dollar companies were Silicon Valley startups.
We should, in other words, take his thoughts seriously when he discusses productivity in the digital age, which he did, a few years ago, in an interview with Stanford president John Hennessy (see above).
Kaufman was responding to Peak: Anders Ericsson’s recent book on expert performance.
At the core of Kaufman’s critique is the idea that deliberate practice does not work well for “almost any creative domain” [emphasis his].
As he summarizes:
Deliberate practice is really important for fields such as chess and instrumental performance because they rely on consistently replicable behaviors that must be repeated over and over again. But not all domains of human achievement rely on consistently replicable behaviors. For most creative domains, the goals and ways of achieving success are constantly changing, and consistently replicable behaviors are in fact detrimental to success.
This discussion caught my attention because my day job is the quintessential creative endeavor. As a theoretical computer scientist, I solve math proofs for a living. To conjure something that makes it past the brutally competitive peer review process in my field usually requires an original approach that makes progress where other really smart people have been stuck.
This reality is why I’m able to draw with some confidence from a well of personal experience when I note that I strongly disagree with Kaufman.
Earlier this month, I demoed the HTC Vive virtual reality system. I was impressed. The Vive uses wall-mounted sensors that track your movements as you walk around a virtual space and interact with it using handheld wands.
The effect can be quite immersive.
At one point in the demo, I found myself in a small science lab. I could walk around and explore whirring gadgets on shelves. On a whim, I crouched down and peered under a sink and examined the pipes underneath.
Yesterday, however, I had a revelation about this technology. After giving a speech about deep work, I participated in a discussion with local entrepreneurs. Someone asked me what role virtual reality might play in supporting deep work.
A light bulb went off in my head. The answer was clear: potentially a lot!
Last fall, Scott Young and I launched the first session of Top Performer — an online course we spent over three years developing. As you might recall, Top Performer provides a systematic curriculum for:
identifying the skills that matter most in your profession;
constructing a deliberate plan to improve them rapidly; and
finding the time in your already busy schedule to consistently make progress on this endeavor.
If you’re interested in finding out more you can visit the course web site which contains: detailed descriptions of the motivation, curriculum, and FAQs. There is also a video walkthrough and numerous video case studies from first session students. You can also view the overview video above.
I’ll post another short note around 24 hours before the end of the sign up period. But that’s the last I’ll talk about this for a while.
I know online courses (and the sales process surrounding them) is not everyone’s cup of tea. If this includes you, please ignore this — we’ll be back to our regularly scheduled programming shortly.
Edwin Land is famous for co-founding the Polaroid Corporation, but he’s also known as one of the twentieth century’s most innovative inventors. In addition to his famed work on instant film development, his research on polarizing filters led to many breakthroughs.
“What was Land like?…He was a true visionary,” is how his friend Elkan Bout described him.
I'm a computer science professor who writes about how to perform productive, valuable, and meaningful work in an increasingly distracted digital age. If you're new to Study Hacks, a good place to start is the blog archive or my new book on the power of deep work.
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