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Study Hacks Blog

Is Facebook’s Massive Open Office Scaring Away Developers?

In Search of Silence

Joel Spolsky is a well-respected figure in Silicon Valley. He created the popular Trello project manager software and is currently the CEO of Stack Overflow.

He’s also one of the first Silicon Valley insiders to publicly and directly endorse the importance of deep work over the fuzzier values of connection and serendipity.

At the GeekWire Summit earlier this week, Spolsky made the following claim in an on-stage interview:

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Nassim Taleb’s (Implied) Argument Against Social Media

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Fooled by Shiny Apps

Nassim Taleb’s Fooled by Randomness is a classic in the genre of erudite idea books. It’s an extended discussion of the many different ways humans misunderstand the role of probability in their everyday lives.

The book is most famous for its attack on the role of skill in money management (Malcolm Gladwell called the book the Wall Street equivalent of Luther’s ninety-five theses), but it touches on many other topics as well.

As a reader named Rainer recently reminded me, Taleb also includes a passage quite relevant to the dominant role new technologies like social media, or Apple watches, or the latest, greatest smartphone app play in modern life (see if you can sight the 1990’s-era Michael Lewis reference):

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Quit Social Media

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Anti-Social Grumblings

I recently gave a deliberatively provocative TEDx talk titled “quit social media” (see the video above). The theme of the event was “visions of the future.” I said my vision of the future was one in which many fewer people use social media.

Earlier this week, Andrew Sullivan published a long essay in New York Magazine that comes at this conclusion from a new angle.

Sullivan, as you might remember, founded the sharp and frenetic political blog, The Daily Dish (ultimately shortened to: The Dish). The blog was a success but its demands were brutal.

For a decade and a half, I’d been a web obsessive, publishing blog posts multiple times a day, seven days a week…My brain had never been so occupied so insistently by so many different subjects and in so public a way for so long.

In recent years, his health began to fail. “Did you really survive HIV to die of the web?”, his doctor asked.  Finally, in the winter of 2015, he quit, explaining: “I decided, after 15 years, to live in reality.”

This might sound like an occupational hazard of a niche new media job, but a core argument of Sullivan’s essay is that these same demands have gone mainstream:

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On Deep Breaks

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A Break to Discuss Breaks

After last week’s post on attention residue, multiple readers have asked about taking breaks during deep work sessions. These questions highlight an apparent tension.

On the one hand, in my book on the topic and here on Study Hacks I often extol the productive virtue of spending multiple hours (and sometimes even days) in a state of distraction-free deep work. As I emphasized last week, these sessions need to be truly free of distraction — even quick glances at your inbox, for example, are enough to significantly reduce your cognitive capacity.

On the other hand, in my Straight-A book (published, if you can believe it, almost exactly a decade before Deep Work), I recommend students study in 50 minute chunks followed by 10 minute breaks. I cite some relevant cognitive science to back up this timing. Similar recommendations are also made by adherents to the pomodoro technique, which suggests short timed bursts of concentration partitioned by breaks.

Which idea is right?

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A Productivity Lesson from a Classic Arcade Game

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The Distracted Gamer

A reader recently shared with me an interesting observation from his own life.

To provide some context, this reader is a fan of the classic arcade game snake (shown above). This game is hard: as your snake grows, it requires an increasing amount of concentration to avoid twisting back on yourself and ending the round.

What this reader noticed was that whenever he paused the game for a quick interruption (e.g., answering a text or talking to someone who walked into the room), he became significantly more likely to fail soon after returning to play.

These arcade struggles might not sound that surprising, but they turn out to be a great example of a psychological effect that every knowledge worker should know about: attention residue.

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Technology Alone Won’t Make You Better at What You Do

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Some Insights from a Geek’s Heresy

I recently began reading Kentaro Toyama’s 2015 book, Geek Heresy: Rescuing Social Change from the Cult of Technology.

To provide some background, in 2005 Toyama cofounded Microsoft Research India, which focused on applying technology to social issues. He then left for academia where he began to study such efforts from an objective distance. Geek Heresy describes what he found.

I’m only through around 100 pages, but so far Toyama’s conclusions have been bracing.

He leverages a blend of research and firsthand experience to dismiss the cult-like belief (common in Silicon Valley) that hard social problems can be solved with the application of the “right” technology (an illustrative target of Toyama’s critique is Nicholas Negroponte’s belief in the power of cheap laptops to cure all that ails the developing world).

For the purposes of this post, however, I want to highlight a powerful observation detailed in Chapter 2. It’s here that Toyama introduces what he calls the Law of Amplification, which he defines as follows:

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A Brief Note on Tenure

I don’t like talking about myself (outside discussions of hyper-specific productivity techniques), so I’ll keep this announcement brief… At some point early on in my graduate … Read more